Sunday 29 April 2012


I showed someone the main character earlier who said they imagined them a lot younger 
when i explained the story to them. It made me realise i've not really developed the main character
as much as others,since i liked what i had at first. 
I like the idea of her not being consistent which is possible becuase of the big puff balls being the main
feature.

Wednesday 25 April 2012


This is taking the last drawing a bit further but i think it's too charming to
be what i had in mind for the character

Diary Of A Yankee

Diary Of A Yankee

i like the three guys who are the bottom right one. 
I wanted to do some varied characters, the top left uncoloured
one i thought looked bland to begin with so i left him be.
the big radish one. jeez.

Tuesday 24 April 2012

heres some more rev ideas i'm going to clean up tomorrow.
except probably big crucifix bee-hive rev.
I'd like to really get crazy with the designs so i think these are a good step in the right direction.












These are some initial designs i did for a character of a reverend/religious figure who is the second
most important character. I wanted him to be a contrast of bonnie, the main character, though obviously i've made these a bit too creepy. I took bits from some of my heroes (who are pretty funny looking people) and tried to splice them in a little.




My role models are bad people.




Artist Round up




Whilst i've been designing the cast for the film, I thought i'd write whats influenced the designs.
Rather than looking at someone and taking it straight from there,i'm thinking more of things that have
been engraved in my brain as a result of liking these lovely people.
The three above are from Todd Marrone, Who's a fantastic artist working with Insane distortions, 
rough edges and just completely surreal characters which i really enjoy drawing myself.
I feel like i've borrowed alot from the man.

In terms of Movement, i've always attempted a bizzarre straight ahead flow like Sally Cruikshank, who doesn't believe in drawing on model and allows characters to do insane movements which completely defy logical movement. I love that these people don't have spines.

I also love that a face can do this. i think it sums things up nicely.




I've been working hard,but decided i'd like to take this in a different direction than i have been.
I'd like to work on material for pitching the film, rather than the introduction with a fish.
I'd like to be able to show people what the ideas about and get them excited about it potentially
being made in the future. I decided to start by doing some character animation.
 



Here's two example frames which i think shows a rough look of what type of animation i want.
I like the idea of completely distorting the characters face, and just playing with extreme squash and 
stretch. It's a fun way to animate mainly, but also i think it could hold attention by being extremely unpredictable.
 
 
 
 
 
These are the first seven frames coloured. 
One thing i learnt when doing this was that i need to learn to do some corner cutting techniques.
For one,seperating the head from the body is extremely importing when colouring in photoshop.
For one,they move at different frame rates in the original flash file,but they move together in the photoshop files. which is a shame, becuase my main intentions were to create something slower and not  bouncy like my usual work. a slow distortion. 
I'm quite happy with how they look when played back however.



Thursday 5 April 2012


I've been playing with the idea in my head of making the short (except the fish) in 3D,which would allow a lot more dynamic shots. I'm deffinetly not good enough at modeling yet but most of the characters I had in mind for this are extremely warped versions of real life,so it could work as a very low poly telling

an initial thought of a character.


I'm not a fantastic backgrounder at all, but I decided to use a series of rings like above that move slow and flicker which gives a good pacing. the rings pan from left to right over about 30 frames and slightly rotate.



i did 15 frames and chose only to use about 8 and put them at three frames each
which really gave a nice slow pace.